Commit 7680a873 authored by Dave Niewinski's avatar Dave Niewinski
Browse files

Removed unnecessary dae objects and duplicate vertices

parent f5d72c56
This diff is collapsed.
This source diff could not be displayed because it is too large. You can view the blob instead.
This diff is collapsed.
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.71.0 commit date:2014-06-12, commit time:18:39, hash:169c95b</authoring_tool>
<authoring_tool>Blender 2.79.0 commit date:2018-02-21, commit time:10:41, hash:8928d99270f</authoring_tool>
</contributor>
<created>2015-04-10T16:18:19</created>
<modified>2015-04-10T16:18:19</modified>
<created>2018-04-12T09:31:19</created>
<modified>2018-04-12T09:31:19</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">49.13434</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<YF_dofdist>0</YF_dofdist>
<shiftx>0</shiftx>
<shifty>0</shifty>
</technique>
</extra>
</camera>
<camera id="Camera_001-camera" name="Camera.001">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">49.13434</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<YF_dofdist>0</YF_dofdist>
<shiftx>0</shiftx>
<shifty>0</shifty>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Lamp-light" name="Lamp">
<technique_common>
<point>
<color sid="color">1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.00111109</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>0.000999987</adapt_thresh>
<area_shape>1</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>2880</bufsize>
<buftype>2</buftype>
<clipend>30.002</clipend>
<clipsta>1.000799</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">29.99998</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>8192</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>0</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>75</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>0</type>
</technique>
</extra>
</light>
<light id="Lamp_001-light" name="Lamp.001">
<technique_common>
<point>
<color sid="color">1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.00111109</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>9.99987e-4</adapt_thresh>
<area_shape>1</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>2880</bufsize>
<buftype>2</buftype>
<clipend>30.002</clipend>
<clipsta>1.000799</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">29.99998</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>8192</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>0</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>75</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>0</type>
</technique>
</extra>
</light>
</library_lights>
<library_images/>
<library_effects>
<effect id="Dark-effect">
......@@ -204,7 +26,7 @@
<color sid="diffuse">0.08000001 0.08000001 0.08000001 1</color>
</diffuse>
<specular>
<color sid="specular">0.05 0.05 0.05 1</color>
<color sid="specular">0.025 0.025 0.025 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
......@@ -226,7 +48,7 @@
<geometry id="Top_Plate-mesh" name="Top Plate">
<mesh>
<source id="Top_Plate-mesh-positions">
<float_array id="Top_Plate-mesh-positions-array" count="48">0.305 -0.295 0.00634998 -0.345 -0.295 0.00634998 0.305 -0.295 0 -0.345 -0.295 0 -0.365 -0.275 0 -0.365 0.275 0 -0.345 0.295 0 0.305 0.295 0 0.365 -0.235 0 0.365 0.235 0 0.305 0.295 0.00634998 -0.345 0.295 0.00634998 0.365 -0.235 0.00634998 0.365 0.235 0.00634998 -0.365 -0.275 0.00634998 -0.365 0.275 0.00634998</float_array>
<float_array id="Top_Plate-mesh-positions-array" count="48">0.305 -0.295 0.006349921 -0.345 -0.295 0.006349921 0.305 -0.295 0 -0.345 -0.295 0 -0.365 -0.275 0 -0.365 0.275 0 -0.345 0.295 0 0.305 0.295 0 0.365 -0.235 0 0.365 0.235 0 0.305 0.295 0.006349921 -0.345 0.295 0.006349921 0.365 -0.235 0.006349921 0.365 0.235 0.006349921 -0.365 -0.275 0.006349921 -0.365 0.275 0.006349921</float_array>
<technique_common>
<accessor source="#Top_Plate-mesh-positions-array" count="16" stride="3">
<param name="X" type="float"/>
......@@ -236,9 +58,9 @@
</technique_common>
</source>
<source id="Top_Plate-mesh-normals">
<float_array id="Top_Plate-mesh-normals-array" count="84">0 -1 0 0 -1 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 1 0 0 1 0 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 1 0 0 1 0 0 -1 0 0 -1 0 0 -0.7071063 0.7071074 0 -0.7071063 0.7071074 0 -0.7071063 -0.7071074 0 -0.7071063 -0.7071074 0 0.7071067 -0.707107 0 0.7071067 -0.707107 0 0.7071067 0.707107 0 0.7071067 0.707107 0</float_array>
<float_array id="Top_Plate-mesh-normals-array" count="48">0 -1 0 0 0 -1 0 1 0 0 0 1 0 0 1 0 0 1 1 0 0 -1 0 0 -0.7071072 0.7071064 0 -0.7071059 0.7071077 0 -0.7071072 -0.7071064 0 -0.7071059 -0.7071077 0 0.707107 -0.7071066 0 0.7071066 -0.707107 0 0.707107 0.7071066 0 0.7071066 0.707107 0</float_array>
<technique_common>
<accessor source="#Top_Plate-mesh-normals-array" count="28" stride="3">
<accessor source="#Top_Plate-mesh-normals-array" count="16" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
......@@ -248,29 +70,20 @@
<vertices id="Top_Plate-mesh-vertices">
<input semantic="POSITION" source="#Top_Plate-mesh-positions"/>
</vertices>
<polylist material="Dark-material" count="28">
<triangles material="Dark-material" count="28">
<input semantic="VERTEX" source="#Top_Plate-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Top_Plate-mesh-normals" offset="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>0 0 1 0 2 0 2 1 1 1 3 1 4 2 5 2 3 2 3 3 5 3 6 3 3 4 6 4 2 4 2 5 6 5 7 5 2 6 7 6 8 6 8 7 7 7 9 7 7 8 6 8 10 8 10 9 6 9 11 9 12 10 13 10 0 10 0 11 13 11 10 11 1 12 0 12 14 12 14 13 0 13 10 13 14 14 10 14 15 14 15 15 10 15 11 15 8 16 9 16 12 16 12 17 9 17 13 17 5 18 4 18 15 18 15 19 4 19 14 19 15 20 11 20 5 20 5 21 11 21 6 21 4 22 3 22 14 22 14 23 3 23 1 23 2 24 8 24 0 24 0 25 8 25 12 25 10 26 13 26 7 26 7 27 13 27 9 27</p>
</polylist>
<p>0 0 1 0 2 0 2 0 1 0 3 0 4 1 5 1 3 1 3 1 5 1 6 1 3 1 6 1 2 1 2 1 6 1 7 1 2 1 7 1 8 1 8 1 7 1 9 1 7 2 6 2 10 2 10 2 6 2 11 2 12 3 13 3 0 3 0 3 13 3 10 3 1 3 0 3 14 3 14 4 0 4 10 4 14 5 10 5 15 5 15 3 10 3 11 3 8 6 9 6 12 6 12 6 9 6 13 6 5 7 4 7 15 7 15 7 4 7 14 7 15 8 11 8 5 8 5 9 11 9 6 9 4 10 3 10 14 10 14 11 3 11 1 11 2 12 8 12 0 12 0 13 8 13 12 13 10 14 13 14 7 14 7 15 13 15 9 15</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276338 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953432 0.4452454 5.343665 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Lamp" name="Lamp" type="NODE">
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Lamp-light"/>
</node>
<node id="Top_Plate" name="Top_Plate" type="NODE">
<matrix sid="transform">1 0 0 -0.00133478 0 1 0 -0.00296879 0 0 1 4.3182e-5 0 0 0 1</matrix>
<instance_geometry url="#Top_Plate-mesh">
<instance_geometry url="#Top_Plate-mesh" name="Top_Plate">
<bind_material>
<technique_common>
<instance_material symbol="Dark-material" target="#Dark-material"/>
......@@ -278,14 +91,6 @@
</bind_material>
</instance_geometry>
</node>
<node id="Camera_001" name="Camera_001" type="NODE">
<matrix sid="transform">0.6858805 -0.3173701 0.6548619 7.481132 0.7276337 0.3124686 -0.6106656 -6.50764 -0.01081678 0.8953431 0.4452454 5.343665 0 0 0 1</matrix>
<instance_camera url="#Camera_001-camera"/>
</node>
<node id="Lamp_001" name="Lamp_001" type="NODE">
<matrix sid="transform">-0.2908647 -0.7711007 0.5663933 4.076245 0.9551713 -0.1998833 0.2183912 1.005454 -0.05518912 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Lamp_001-light"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
......
This diff is collapsed.
This diff is collapsed.
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment